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    • Justin

      Zulrah is HERE!   01/05/2018

      Zulrah has finally arrived in the world of Salvage-PS!  Log in and take on Salvage's newest fearsome beast with its true to OSRS combat!
    • Justin

      Votes on TopG now worth TRIPLE vote points!   01/31/2018

      Hey everyone!  Please be sure to vote a ton this month, as votes on TopG are now worth 3 points each!  I still care about getting votes on the other sites, but TopG has always proven to drive the most traffic to our community.  So please vote each day, and if you only choose to vote on one top list, vote on TopG.  The higher we are on that list and the others, the better off we'll be!  Thank you all for your continued support!
    • Justin

      Top Lists Are Working, Initial Player Retention Is Where We Fail   02/06/2018

      Hey everyone.  I just wanted to give an update on where we are with new players.  We are constantly having new players join each and every day, but when they come online and see less than 10 people online, they don't even give us a chance.  Many of you who have stuck around did give us that chance, and now you are part of our loyal player base.  I know I've talked about this before, but I just wanted to point something out. The top list listings are working. Players who browse the top lists looking for new a potential server actually stop and download ours.  That means they like what they see in the description and the banner, and we get their traffic.  They don't get to really try out what they saw in the listing because they decide they want a larger player base.  It really just stinks, because if half of these people stayed online for more than an hour, they would see other players joining as well as our regular players hopping online. Yesterday, alone (2/6/18), I count 13 new accounts.  Imagine if these players actually gave us a shot.  For this, I ask you...if you are able to be logged in, whether afk or not, please do so.  If you have two accounts, please log in to both of them.  Player count is one of the first things new players look at when they log in.  Without it, people rarely give us a chance.  This isn't about falsifying the player count, it's about player retention.  I think the true player milestone we have to achieve is 25 online at once.  Once we do that, I feel like we'll be good and won't have to have this conversation again Thanks for sticking around, and if you're new, welcome!  Thanks for giving us a shot!

Virtus

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Posts posted by Virtus


  1. Very well constructed.
    May want to add in that making overloads I required for an achievement, and if you are a donor you gain access to an additional herblore shop that sell overloads and the supplies to make them (including the herbs for exteme potions.)


  2. Great guide, personally I used the charming imp to get 99 summoning and then 200m summoning exp but I didn't camp rock crabs, there are several monsters in the game with good charm drops such as Kraken or Scorpia.


  3. With Justins recent teaser of max exp capes on discord: fbd254816e4a33b98ac639c308553536.png.ea87049256cc89b81b31d18fdcc209bb.png

    I thought another great incentive for players to get 200m in certain skills would be an added benefit for reaching 200m exp in that skill.

    Some examples of this could include:
    200m Prayer = Prayer points reduce at half the normal rate.
    200m Herblore = You no longer take damage when drinking an overload potion.
    200m Attack = You are more likely to land a successful attack on your opponent. (Does not work in pvp)
    200m Strength = You have a small chance to overpower your enemy causing their defense to decrease. (Does not work in pvp)
    200m Defense = You take 5% reduced damage. (Does not work in pvp)
    200m Range = You have a greater chance of not consuming ammo.
    200m Magic = You have a 25% chance to not consume runes when casting a spell.

    For gathering skills such as mining I would not want this to have a serious negative effect on the economy so I would suggest a scaling reward, such as:
    when mining tin or copper you would have a high chance of receiving additional ores when mining and this chance and the amount of additional ores you would receive decreases as you move up in ore tiers, so when getting to runeite ore you would have a 10% chance to receive one additional ore.

    Other skills such as firemaking or crafting are a little harder to have an incentive as there isn't much use for them outside of getting experience.

    Obviously all of these suggestions are just quick examples to illustrate my idea and would ultimately be decided by Justin and Eyan, but I would love to hear what you think and any suggestions for potential 200m exp rewards, Thanks!

     

    Edit: I agree that none of these benefits should work in pvp settings, and am open to the idea of having the benefit only apply when the respective cape is worn (although that's an annoying amount of capes to own.)
     

    • Like 2

  4. May want to add ring of fire (dropped by the phoenix boss) that gives you a 1.5x exp bonus in fm when worn.

    Also to make the shops more complete you could add logs costs and base xp for each log when burnt.

    May want to add a note after you burn a log you can click the fire to add logs to it (I may or may not have know this when I started and may or may not have been training fm by making lines of fire.)

    Thanks for the guide Brad!

    • Like 1

  5. Nice guide, good to see a few more up now.

    2 thoughts I had:

    Might want to add that you can trade in agility tickets for exp and that the exp your recieve from trading them in scales with all bonus exp (brawlers, vote book, well of goodwill, and weekend bonus, donor rank bonus.)

    Also I'm not sure how accurate the lap completion exps you have listed are since it scales with all bonus exp as well, if those are the base amounts might want to add a note that they will vary based on bonus exp.

    But overall great job Brad the legend!

     

    • Like 2

  6. I've decided I want all pets in game.

    So I've decided to record my progress.

    -Pet Tztok-Jad. - DONE
    -Pet Black Dragon. - DONE
    -Pet Baby Blue Dragon. - DONE
    -Pet Blue Dragon. - DONE
    -Pet Green Dragon. - DONE
    -Pet Ice Strykewyrm. - DONE
    -Pet Desert Strykewyrm. - DONE
    -Pet Jungle Strykewyrm. - DONE
    -Pet Nex. - DONE
    -Pet Bandos Avatar. - DONE
    -Pet Pheonix. - DONE
    -Pet Dagonnoth Prime. - DONE
    -Pet Dagonnoth Rex. - DONE
    -Pet Dagonnoth Supreme. - DONE
    -Pet Tormented Demon. - DONE
    -Pet Kalphite Queen. - DONE
    -Pet Slash Bash. - DONE
    -Pet Chaos Elemental. - DONE
    -Pet King Black Dragon. - DONE
    -Pet General Graardor. - DONE
    -Pet Corporeal Beast. - DONE
    -Pet Kree' Arra. - DONE
    -Pet K'ril Tsutsaroth. - DONE
    -Pet Commander Zilyana. - DONE
    -Pet Frost Dragon. - DONE

     

    Completed goal 2/16/18

    • Thanks 1

  7. Isn't Berserker Necklace useful because it gives added damage when using it with the Obsidian Maul?

    Shift click drop has been suggested already but I agree it would be a nice feature.

    Yes please let us sell items to the tokkel shop.