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    • Justin

      Shutting Down Salvage   03/05/2018

      Well...I've always hoped I wouldn't have to make this post, but I think it's time. Unfortunately, I'm going to be shutting down the server.  I just don't have enough time to bring you all the content you deserve.  It really does suck because I've put a bunch of work into the server, the website, and everything else that goes along with it, but it's time to accept it.  Besides not having enough time to develop what needs to be developed, the multiple $300 15-day advertisements, expensive premium listings, and other forms of marketing weren't really working for us, so it's hard to have the motivation to continue. What kept me going was you all, the players.  I loved the reactions I received after each update and the overall support for wanting to see us grow.  Many of you all have donated to help keep the server running, and it worked out for a long time, but we were just never able to get over that 25 online threshold.  Regardless, thank you to our generous donators.  We would not have made it this far without you all.  I must say it again...thank you. At one time, our community was strong and it seemed like only a matter of time before we would grow bigger, but something happened and that time has passed.  Other servers nowadays are just too far ahead of us with OSRS content that it's hard to compete.  Let alone, OSRS has snagged a bunch of private server players again because of how much content Jagex's team is pumping into it.  As a one-owner/developer private server, it's just too much to keep up with.  These other servers have entire teams on payroll thanks to their years of success.  It's difficult to measure up to these guys starting out by myself and not having enough income to support a few other developers. As far as the future goes, my vision is muddy.  I would like to think I'd be able to re-launch the server in the future once I have more time, but as a full-time employee of a tech company where I do software development 40+ hours a week, I'd like my hobbies/free time to not include programming.  If I do re-launch, you'll receive an email saying so.  Until then, I recommend checking out some of these other servers which I've been playing around on to try to spawn some ideas: Battlescape - It's a nice old school server with a ton of new OSRS features, but they do seem to pad their player count (I literally counted 35 people when it said over 100 were online). Survive-RS - This is a brand new server with a bunch of potential.  It's a survival-style take on OSRS, where there's zombies all over the place and you have to eat to replensih energy and scavenge for your equipment.  It's currently in beta, so there are some bugs, but the gameplay is very fun.  I see some similar qualities to myself in the owner as well. *Note, I was not paid to link these...I just enjoyed playing them. The website will be up until the middle of April and I'll be taking the server offline today.  Thank you to everyone who brought wonderful suggestions to the game and an awesome personality to the community.  Maybe we'll see each other again on another go around.  On behalf of the rest of the Salvage staff, thank you and farewell.   -Justin

Justin

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Posts posted by Justin


  1. Well...I've always hoped I wouldn't have to make this post, but I think it's time.

    Unfortunately, I'm going to be shutting down the server.  I just don't have enough time to bring you all the content you deserve.  It really does suck because I've put a bunch of work into the server, the website, and everything else that goes along with it, but it's time to accept it.  Besides not having enough time to develop what needs to be developed, the multiple $300 15-day advertisements, expensive premium listings, and other forms of marketing weren't really working for us, so it's hard to have the motivation to continue.

    What kept me going was you all, the players.  I loved the reactions I received after each update and the overall support for wanting to see us grow.  Many of you all have donated to help keep the server running, and it worked out for a long time, but we were just never able to get over that 25 online threshold.  Regardless, thank you to our generous donators.  We would not have made it this far without you all.  I must say it again...thank you.

    At one time, our community was strong and it seemed like only a matter of time before we would grow bigger, but something happened and that time has passed.  Other servers nowadays are just too far ahead of us with OSRS content that it's hard to compete.  Let alone, OSRS has snagged a bunch of private server players again because of how much content Jagex's team is pumping into it.  As a one-owner/developer private server, it's just too much to keep up with.  These other servers have entire teams on payroll thanks to their years of success.  It's difficult to measure up to these guys starting out by myself and not having enough income to support a few other developers.

    As far as the future goes, my vision is muddy.  I would like to think I'd be able to re-launch the server in the future once I have more time, but as a full-time employee of a tech company where I do software development 40+ hours a week, I'd like my hobbies/free time to not include programming.  If I do re-launch, you'll receive an email saying so.  Until then, I recommend checking out some of these other servers which I've been playing around on to try to spawn some ideas:

    • Battlescape - It's a nice old school server with a ton of new OSRS features, but they do seem to pad their player count (I literally counted 35 people when it said over 100 were online).
    • Survive-RS - This is a brand new server with a bunch of potential.  It's a survival-style take on OSRS, where there's zombies all over the place and you have to eat to replensih energy and scavenge for your equipment.  It's currently in beta, so there are some bugs, but the gameplay is very fun.  I see some similar qualities to myself in the owner as well.

    *Note, I was not paid to link these...I just enjoyed playing them.

    The website will be up until the middle of April and I'll be taking the server offline today.  Thank you to everyone who brought wonderful suggestions to the game and an awesome personality to the community.  Maybe we'll see each other again on another go around.  On behalf of the rest of the Salvage staff, thank you and farewell.

     

    -Justin

    • Sad 2

  2. The March voting contest is here!  Be one of the top three voters at the end of the month to receive special rewards!

    • 1st place: 100 vote books (100m coins, 100 points, and 1,000 minutes of bonus xp!)
    • 2nd place:  50 vote books (50m coins, 50 points, and 500 minutes of bonus xp!)
    • 3rd place:   25 vote books (25m coins, 25 points, and 250 minutes of bonus xp!)

    Good luck and thank you for your votes!

    • Thanks 2

  3. Hey guys!  Some small updates to Zulrah today, but it made a big difference.  Enjoy!

    • Zulrah no longer phase locks!  Moved phase switching to combat strategy instead of running as separate task.
    • Melee Zulrah now switches melee animations and performs an attack on each cycle as expected.
    • Like 1

  4. Hey everyone!  Huge update today with some amazing content!  Enjoy!

    • Added Elite Clue Scrolls!  Elite clue scrolls work in the following ways:
      • You can receive them as a clue scroll reward from any tier (except Elite).
      • You can receive them as a drop from certain bosses (check ::drops)
      • You can only have one at a time.  You must complete and turn in your clue scroll or drop and destroy it to receive another.  A clue is considered complete when you receive your reward casket.
      • There are four different types of Elite Clue Scrolls:
      • Kill Task:  This clue will require you to complete a specific kill task (sort of like slayer, but a little different).  After completing the clue, speak with Kuradel (Slayer Master tele or Ancient Cavern tele) to claim your reward.
      • Donation Task:  This clue will require you to donate some mid-tier item to the Well of Goodwill.  Upon using the required item on the well, you will be given your reward casket.
      • Gather Resources Task:  This clue will require you to gather fresh resources and turn them in for your reward.  You must actually do the work to gather these resources and not just hand them over after buying them from a shop or pulling them from your bank.  Speak to the specified NPC to claim your reward.
      • Acquire Points Task:  This clue will require you to gain x amount of points in a certain category.  Just like the Gather Resources clues, these points must be newly-gained.  Speak to the specified NPC to claim your reward.
      • There are three new achievements associated with completing these clues.
      • Progress will be tracked in the description of the clue, so if you aren't sure how you're doing, read the clue again and it'll tell you.
      • OPENING ELITE CASKETS IS TEMPORARILY DISABLED TO GIVE ME TIME TO ADD MORE REWARDS - KEEP THE CASKETS TO COMPETE IN THE CONTEST
    • Added achievements for solving elite clues
    • Added Hide N Seek minigame!  Admin+ staff members can start a hide and seek minigame that auto-generates server messages!  It's all formal now!
    • Corrected Zulrah's teal phase to attack with both mage and range
    • Fixed issue where players couldn't range Zulrah from the safe spot behind pillar without stepping into the gas
    • Put in possible fix for issue where Zulrah gets stuck on one phase and doesn't attack.
    • Fixed bug that made adamant bolts when attempting to craft ruby bolts
    • Re-ordered players online interface to better represent rank hierarchy
    • Added big fish catching to fishing!  There's currently a 1/250 chance to catch a big bass, big swordfish, or big shark.  These were inteded to be wieldable items, but I didn't add the final models into the cache...so if you get one now, enjoy the model glitch!
    • Added achievement for catching a big fish
    • Added "::dropparty" (or "::dp") command!  Use this to teleport to the drop party building in Seer's Village
    • Added "::votespecial" command for staff! Staff, use this command to remind players of the current voting special offer.
    • Fixed issue where shops with limited quantities of non-stackable items wouldn't lose stock when items were purchased
    • Fixed issue where players could not claim their last vote point of the day
    • Added new server message and modified old ones
    • Modified more item prices and quantities in shops
    • Minor text changes
    • Like 3

  5. Hey guys, just a heads-up...Elite Clue Scrolls have been released without the ability to actually claim the rewards from the caskets.  I want to add a bunch of new cool items for you all to get from these clues, but I also want to deliver the content I've already made to you.  Adding new items takes a huge amount of work, but I really want you all to get started on the grind to completing these clues as soon as possible.  Be looking for this update very soon.

    Elite Clue Scrolls work in the following ways:

    • You can receive them as a clue scroll reward from any tier (except Elite).
    • You can receive them as a drop from certain bosses (check ::drops)
    • You can only have one at a time.  You must complete and turn in your clue scroll or drop and destroy it to receive another.  A clue is considered complete when you receive your reward casket.
    • There are four different types of Elite Clue Scrolls:
      1. Kill Task:  This clue will require you to complete a specific kill task (sort of like slayer, but a little different).  After completing the clue, speak with Kuradel (Slayer Master tele or Ancient Cavern tele) to claim your reward.
      2. Donation Task:  This clue will require you to donate some mid-tier item to the Well of Goodwill.  Upon using the required item on the well, you will be given your reward casket.
      3. Gather Resources Task:  This clue will require you to gather fresh resources and turn them in for your reward.  You must actually do the work to gather these resources and not just hand them over after buying them from a shop or pulling them from your bank.  Speak to the specified NPC to claim your reward.
      4. Acquire Points Task:  This clue will require you to gain x amount of points in a certain category.  Just like the Gather Resources clues, these points must be newly-gained.  Speak to the specified NPC to claim your reward.
    • There are three new achievements associated with completing these clues.
    • Progress will be tracked in the description of the clue, so if you aren't sure how you're doing, read the clue again and it'll tell you.

    Since no rewards will be able to be obtained for the first few days of having Elite Clue Scrolls released, I will be holding a contest!  I will be giving rewards to the top three players with the most Elite Clue Scrolls completed!  The winners will be rewarded after release of the new items and the ability to open the caskets.  Before updating, I will be looking through player files to see who the winners are.

    • 1st place: 3 Elite Caskets
    • 2nd place: 2 Elite Caskets
    • 3rd place: 1 Elite Casket

    With the release of the new items, these extra caskets will give you more changes to receive these them!

    CONTEST IS LIVE!

    • Like 2

  6. Hey everyone.  I just wanted to give an update on where we are with new players.  We are constantly having new players join each and every day, but when they come online and see less than 10 people online, they don't even give us a chance.  Many of you who have stuck around did give us that chance, and now you are part of our loyal player base.  I know I've talked about this before, but I just wanted to point something out.

    The top list listings are working.

    Players who browse the top lists looking for new a potential server actually stop and download ours.  That means they like what they see in the description and the banner, and we get their traffic.  They don't get to really try out what they saw in the listing because they decide they want a larger player base.  It really just stinks, because if half of these people stayed online for more than an hour, they would see other players joining as well as our regular players hopping online.

    Yesterday, alone (2/6/18), I count 13 new accounts.  Imagine if these players actually gave us a shot.  For this, I ask you...if you are able to be logged in, whether afk or not, please do so.  If you have two accounts, please log in to both of them.  Player count is one of the first things new players look at when they log in.  Without it, people rarely give us a chance.  This isn't about falsifying the player count, it's about player retention.  I think the true player milestone we have to achieve is 25 online at once.  Once we do that, I feel like we'll be good and won't have to have this conversation again :P

    Thanks for sticking around, and if you're new, welcome!  Thanks for giving us a shot!

    • Like 1

  7. Hey all, as you see, I've moved the navigation items around a bit to better accommodate smaller screens.  The Play Now button is now extra exciting with an added exclamation point (!), as well as bold text.  The order of the items now better reflects their importance as well.

    Thanks to @Jon and @Virtus for the suggestion.

    • Like 2

  8. Small updates today!

    • Fixed issue where buying full quantity of stackable items in shops would remove the item from the shop
    • Removed a few stackable items from the donator goods shop
    • Reduced quantity of a few items in the donator goods shop
    • A bit more price balancing
    • Like 1

  9. Hey everyone!  Please be sure to vote a ton this month, as votes on TopG are now worth 3 points each!  I still care about getting votes on the other sites, but TopG has always proven to drive the most traffic to our community.  So please vote each day, and if you only choose to vote on one top list, vote on TopG.  The higher we are on that list and the others, the better off we'll be!  Thank you all for your continued support!


  10. Hey guys, I've been meaning to put this thread on here for a while.  If you're having issues loading the client, there's a chance your cache may be corrupted.  Here, I'll show you how to fix this issue and get back to playing Salvage.  Your username and password preferences will not be saved after completing this process, so be sure you have remembered them.

    "Connection Error", Client Black-Screened, or Client Not Opening after Map Screen:

    These are the most common issues and all are related to cache and/or client issues.  Steps to be sure this problem is resolved are as follows:

    1. Close all Salvage Clients
    2. Navigate to your C:/users/<your user> directory.
    3. Find "SalvageCacheVxxx" folder in that directory.  Delete it.
    4. In the same directory, find "SalvagePS.jar".  This is the actual game client that gets downloaded and updated when you open "Salvage-PS.jar".  Delete it as well.
    5. To be extra sure the problem gets resolved, delete "Salvage-PS.jar" wherever you put it after downloading it from the site.  Re-download from this link: http://salvageps.com/client/Salvage-PS.jar and run it.

    After running the Salvage-PS.jar client, you should see a status bar show on the map until the client has been updated (you'll see "Completed" on the map), then the client should load and should start re-downloading the cache.  During this process, try not to do anything else on your computer for the duration of the download.  It helps the speed and quality of the download and gives you a much higher chance on not having corrupt cache.  After the cache is downloaded again, the login screen will appear and you'll be able to log in.  If this process fails more than three times, contact staff and we'll try to get a solution to you.


  11. Hey everyone!  Here's the updates for 1-29-18.  These updates are all in an effort to create a better economy for the players and encourage skilling.  If you think we may have gone too far with the shop item removal, please let us know.  Ideally, this system will work when we have a bit more players with plenty of items to sell, but I'm going to see how it works for now.

    • Balanced some item prices and removed multiple items from shops
    • Reduced quantity of certain items in shops
    • Added dragon dart and dragon arrow drops to Salvage's most dangerous bosses
    • Added dragon darts to casket rewards
    • Added casket to loyalty points store
    • Added new items to stardust shop
    • Changed smithing bolt making to make unfinished bolts instead of completed bolts
    • Added bolt making - now add feathers to unfinished bolts to create usable ammo
    • Added bolt tip making - use a chisel or the chisel in your tool belt on different gems to create bolt tips
    • Added enchanted bolt making - use bolt tips on finished bolts to create enchanted bolts
    • Added oysters to big net fishing rewards for player to be able to make pearl bolts
    • Added two new achievements related to making bolt tips and enchanted bolts
    • Minor text fixes
    • Like 2