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    • Justin

      Zulrah is HERE!   01/05/2018

      Zulrah has finally arrived in the world of Salvage-PS!  Log in and take on Salvage's newest fearsome beast with its true to OSRS combat!
    • Justin

      Votes on TopG now worth TRIPLE vote points!   01/31/2018

      Hey everyone!  Please be sure to vote a ton this month, as votes on TopG are now worth 3 points each!  I still care about getting votes on the other sites, but TopG has always proven to drive the most traffic to our community.  So please vote each day, and if you only choose to vote on one top list, vote on TopG.  The higher we are on that list and the others, the better off we'll be!  Thank you all for your continued support!
    • Justin

      Top Lists Are Working, Initial Player Retention Is Where We Fail   02/06/2018

      Hey everyone.  I just wanted to give an update on where we are with new players.  We are constantly having new players join each and every day, but when they come online and see less than 10 people online, they don't even give us a chance.  Many of you who have stuck around did give us that chance, and now you are part of our loyal player base.  I know I've talked about this before, but I just wanted to point something out. The top list listings are working. Players who browse the top lists looking for new a potential server actually stop and download ours.  That means they like what they see in the description and the banner, and we get their traffic.  They don't get to really try out what they saw in the listing because they decide they want a larger player base.  It really just stinks, because if half of these people stayed online for more than an hour, they would see other players joining as well as our regular players hopping online. Yesterday, alone (2/6/18), I count 13 new accounts.  Imagine if these players actually gave us a shot.  For this, I ask you...if you are able to be logged in, whether afk or not, please do so.  If you have two accounts, please log in to both of them.  Player count is one of the first things new players look at when they log in.  Without it, people rarely give us a chance.  This isn't about falsifying the player count, it's about player retention.  I think the true player milestone we have to achieve is 25 online at once.  Once we do that, I feel like we'll be good and won't have to have this conversation again Thanks for sticking around, and if you're new, welcome!  Thanks for giving us a shot!

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Showing most liked content on 09/11/2017 in all areas

  1. 1 point
    My ideas for ways to improve the game. Fixes: The message at the end of a dungeoneering run says to leave via the ladder north, but the ladder is east. Steel titan constantly gets stuck in the Nex area, basically making it useless half the fight. Dungeoneering xp rates should be changed, currently the fastest way to do dungeoneering is to either do c1 boss rushes or farm dragonkin lamps. Quality of life: Change the slayer task done message and anti fire expiration message to a unique color such as when an overload runs out. Give us an option to make all monsters left click attack instead of right click attack. A drop list table for monsters. Increase bank space. Make starved ancient effigy drops show up in personal chat such as caskets or clue scrolls. Ability to add Queen's secateurs to toolbelt. Add player owned shops. Donor Zone Quality of life: Add other attractions such as bosses. Add a fire that doesn't go out for firemaking and cooking. Make it so the rune rocks do not deplete and you can continuously mine from them like when woodcutting. Ideas for future updates: Another tier of clue scrolls. Make ring of wealth a rare drop from ring bird's nests. Add more incentives for voting. Add the ability to use tree seeds. Add an npc to decant potions. More items available with star dust (seems usless other then selling to shop after d pick is purchased.) Announce rare drops from mboxes and legendary mboxes. More slayer points rewards - such as recolored items, or enchanting a slayer helm to make it more effective on task while still being effective off task. An upgrade system - If you try to upgrade a certain item if it succeeds you get the new item but if it fails the item is destroyed. (An example of the would be upgrading and amulet of fury would create an amulet of torture upon success but be destroyed if it fails, this would create an item sink.) Well those are just some thoughts I had thrown into notepad over the last week of playing let me know what you think, thanks!